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Quern last decision
Quern last decision










quern last decision

So, he leaves via a makeshift one-way gate, but not before outfitting the island with a series of traps, so that the next person on the island must pick up the pieces and complete Maythorn’s machine before being allowed to leave. This machine will take centuries and Maythorn has grown tired of his isolation. Messing with the worldchain in such a way is beyond his ordinary mental abilities, so he invents a machine which will do the calculations for him. His new power goes to his head and he decides Quern should be revealed to the world, that they may share in its power. Maythorn remains on the island for centuries, mastering all the physical sciences unencumbered by age, the need for nutrition, or other people getting in the way. At first he is skeptical of the claims of magic, but soon after his arrival he cannot deny that Quern contains unusual properties. This man is professor William Maythorn, and he is on a mission to find this legendary land of the Dulmarians and catalog it, I guess. Some time later, another person finds Gwan Quer’nelok. She transcends her physical form and realizes that the powers here are too much for any man and the world should be closed off to all visitors.Īll of that last paragraph, by the way, is not revealed in the slightest until about 90% of the way through the game. One of the Seekers, the shaman named Gamana, returns once more to Gwan Quer’nelok to seek an answer to this new problem. Because they are so powerful, the Dulmarians now worship them as gods and begin destroying themselves in civil war. Upon their return from eons spent in this magical realm, the Seekers are so unbelievably powerful they destroy The Shadows in seconds. When an unknown world-ending catastrophe called “The Shadows” threaten the Dulmarians, they send three of their own - “The Seekers” - to search for Gwan’Quernelok as a last-ditch effort to save their people. Inside it, time does not flow normally: people do not age, nothing dies naturally, and you can spend billions of years there without one second passing elsewhere. It was rumored to contain secrets of great power and wisdom.

quern last decision

Long ago, a race of people called the Dulmarians had a legend about this world they called Gwan Quer’nelok. And the game only concerns itself with, and takes place on, one such world. There’s no way to and from a particular world except via an ancient gate. It’s not like Stargate, where the portals take them to faraway reaches of the same space rather, they would be transported to entirely new dimensions. The game takes place in a universe where multiple worlds are connected in the “worldchain.” People can use mysterious ancient gates to travel between worlds. I don’t think this game is well-known enough for me to assume you are all familiar with the story. But it’s such a nice, clean example that I hope by writing about it we might see how any story can be improved by examining how we present choices to a player.

quern last decision

Quern is hardly the only game in which the story’s payoff falls flat. Whatever spoilers you see from this point are on you. If you haven’t played Myst and don’t want the ending spoiled, you had 26 years to catch that train.Īlright, that’s enough of a warning. If you haven’t played Quern, I recommend you go buy it and play it now.

quern last decision

And because Quern is heavily inspired by the Myst series I will be using those games as comparisons in a few places, so I’ll be spoiling the stories for those, too. I will do my best to not reveal puzzle solutions, but everything else is fair game. Naturally, I will be spoiling this game in its entirety. Having said that, I’m going to dedicate this entire post to nitpicking. That’s too bad because it’s a really good game. I wasn’t even aware of this game until I got it in a Steam recommendation and it seems to have flown under the radar. I don’t normally write reviews on this site, but I recently played Quern: Undying Thoughts and I had some thoughts of my own.












Quern last decision